Ever wanted to work on a submarine?
Description
This is an unusual real-time game from two French designers. The pupils will be part of a submarine crew, and each team member has a unique role to play on that submarine. Players have to think on their feet and come to decisions quickly, otherwise; they will lose the game to the opposing crew. It heavily pushes players into a situation where they have to trust and rely on each other’s judgement.
Core game ideas covered
Co-operative
Asymmetry
Co-ordinates
Spatial awareness
Co-ordinating actions to coincide
Key Questions
What were the difficulties?
Would it be good to pre-arrange communication protocols?
What would they be?
Can you recognise the skills in the team?
Is it true to say that you are only as strong as your weakest link?
How can you improve?
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